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Dreamcast Resurrection - 2009 (since 2008)

Check for more releases at these forums (search for user "TuxTheWise"):
snesorama.us (all releases, see my signature)
segahub.org (recent releases)
dreamcast-talk.com (recent releases)

NOTE: I've seen some people uploading my releases in other servers. I recommend you always getting
my releases of my uploads in the forums above, because sometimes I release fixes or re-launch some
games that have problems. If you get my uploads you'll be sure of having the latest releases.
Additionally, you'll get the original package, not images made from discs, so you'll be sure that
nothing is corrupted.

Psychic Force 2012 (NTSC-U)

Ripped: Nothing.
Downsampled: 2 songs monoized.
Source: GD dump.

ATTENTION:

This release was made for 80min CD-R, but it will require 28 seconds overburn (about 4mb, ~0.6%).
You shouldn't have any problems burning this in any media. Be sure to use the option "Overburn" in
DiscJuggler, or the appropriate option of the software you're using.

You don't have to read anything below this point

Kalisto has released this game in the past, but they had converted the audio to 22khz (and cracked
the game to make it play correctly, a really nice piece of work) to make it fits on a CD-R. Some
other guys re-linked the the two audio channels to a single file (like in Soul Calibur). I've
tried another approuch.

First I saved a lot of space re-linking redundant files, kudos to Darkfalz for the idea and the
utilities that made the work much easier. However, the overburn would be too big with the space
left. So I've monoized the 2 biggest songs using the classic trick: re-link the file of right and
left channel to the same file. It would be a crap job though, because the song wouldn't be a real
mono, you would lose the sounds of one of the channels. After a lot of work, I was able to
correctly figure out the Yama*a ADPCM format used in this (and a lot others) game (s), manually
add a header to the raw files, decode them with ffmpeg (this great free software can decode even
the most obscure file formats!), join the channels and use the official tools to encode the audio
back. With that, I was able to make a full mono version of the songs. Now you can enjoy this game
with stereo audio in 44khz (except for two songs in 44khz mono). Probably this is the only release
with that feature. The bad thing is that it will requires a very (very very very) small overburn,
but it's a very fair price to pay.

The MP3 of the full quality tracks that were downsampled are included in the "Extras" folder in
the pack.

Oh, and now that I was able to work with this weird ADPCM format, expect nice news soon, mainly
related to some "unrippable" games.

VGA-Box support was already enabled in the game, but it just won't work. Blame the developers.

PAL users, this game will already boot in 60hz in your console.

Enjoy another DCRES masterpiece. Always with fresh ideas for your old console.

Features of my release:
- Not corrupted files at all, it was made with GD dump files.
- Used custom DCRES optimization techniques. It means faster loadings and less Dreamcast reader
noise.
- Selfboot.

About the game:
- It has VGA Box support.

Other comments:
- "Extras" folder in the pack contains some useless stuff.
- Release comes with covers.