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D::::::::::::DDD          CCC::::::::::::CR::::::::::::::::R                                       
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DDD:::::DDDDD:::::D    C:::::CCCCCCCC::::CRR:::::R     R:::::R                                     
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===================================================================================================
                           Dreamcast Resurrection - 2010 (since 2008)
===================================================================================================
Check for more releases at these forums (search for user "TuxTheWise"):
snesorama.us (all releases, see my signature)
segahub.org (recent releases)
dreamcast-talk.com (recent releases)
===================================================================================================
NOTE: I've seen some people uploading my releases in other servers. I recommend you always getting
my releases of my uploads in the forums above, because sometimes I release fixes or re-launch some
games that have problems. If you get my uploads you'll be sure of having the latest releases.
Additionally, you'll get the original package, not images made from discs, so you'll be sure that
nothing is corrupted.
===================================================================================================
-------------------------------
Heavy Metal: Geomatrix (NTSC-U)
-------------------------------
Ripped: Nothing (read notes).
Downsampled: Nothing.
Source: GD dump.

=== ATTENTION: ===
You need to execute the "unpack.bat" before burning, it will unpack the .ecm file and create your
.cdi image.

If you need to apply any patch, do it in the unpacked .cdi file, not in the .ecm file.
==================

Well, the release was ready and I was compressing the pack. However, during the process, I noticed
that compressed data was practically not changing for about 100mb past dummy of the image, meaning
that there were a bunch of "zeros" somewhere. Checking the biggest file (~200+ mb), I noticed that
after ~59mb it was full of zeros, meaning that there was no useful information. So I just cutted
the useless part off and tested the game, no success. Then I had the idea of changing the ISO
header to make game think that the short file had its nominal size. In case it tries to access
data beyond file size, it will get random bytes from the rest of the ISO, but since it's only
zeros (not useful), it most likely will make no difference. And it doesn't, game worked great with
this change, and the "rip" had a big impact in the performance, because files got more condensed
in the end of the disc. Additionally, a new optimization method was implemented in this game.
Well, the idea is not exacly new  (I've been partially using it since forever), but I finally
wrote some tools to automatize the process so it's fully working here.

The result is that the boost in performance is huge. It's definitely much better than Echelon's
release, and it should even be better than the original GD. So what are you waiting for?

PAL users, apply the included patch before burning to make the game work in 60hz on your consoles,
else it will work in 50hz.

Another great work for DCRES. Have fun.


Features of my release:
- Not corrupted files at all, it was made with GD dump files.
- Used custom DCRES optimization techniques. It means faster loadings and less Dreamcast reader
noise.
- Selfboot.

About the game:
- It has VGA Box support.

Other comments:
- "Extras" folder in the pack contains some useless stuff.
- Release comes with covers (low quality).